Hand of the Fortnight

Number 11

 

Theme:  Cross-ruffing

 

You are sitting West. Dealer is South. The bidding has gone

 

                        S       W     N      E

                        /          1D       /          1H

                        /          1S       /          2S

                        /          /          //

Opening lead: Cx taken by South’s CA.

These are the hands that you have to manage:

 

                           West:                                                                          East:

                        S:   Q T 8 4                                                                 S:   K 9 3 2

                        H:   K                                                                          H:   A T 9 4 2

                        D:   A J 6 4 3                                                              D:   7

                        C:   K 9 8                                                                    C:   7 6 2

 

Trick 2:           South returns a Club. Your King captures – North apparently encouraging Clubs.

 

Q:       If you lead a Spade, you risk also losing a Club trick immediately. Assuming the N/S hands are

reasonably distributed, how should you play the hand?

A:        Looking for somewhere to discard the losing Club, have you seen how to use the HA?

 

Trick 3:           Play the HK (& H2 from Dummy)..

        4:           Lead the DA

        5:           Lead the D3. Trump in dummy with S2.

        6:           Lead the HA. Discard the losing C9 from West’s hand.

        7:           Lead the C7. Ruff with West’s S4 (or higher if North has played High – Low

{

 

to show a Doubleton Club).

        8:           Lead a Diamond. Ruff with S3.

        9:           Lead a Heart. Ruff with S8.                             This is “Cross-ruffing”

      10:           Lead a Diamond. Ruff high with SK.

 

At some stage you will probably be over-ruffed. An astute N/S player would soon lead a trump at you to cut down on the cross-ruffing.

 

Extra Point:     If you have tricks in the 4th suit (i.e. not used in the cross-ruff),

                                    cash them early in the play to avoid them being trumped

later. Then start cross-ruffing.

 

 

 

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